A Lotte Data – Minecraft Data Pack
About the Data Pack
- Minecraft version: 26.2 (“Chaos Cubed”)
- Data pack version: v1.23 (→ changelog)
- Requires the associated “A Lotte Data Resources” resource pack.
- Localised for English (
en_us) and German (de_de). - Not compatible with the “Villager Trade Rebalance” experimental data pack.
- ⚠️ This data pack makes use of experimental features (custom trim materials, painting variants, enchantments etc.) and will cause the “Are you really sure you know what you’re doing?” prompt to appear every time you open a world with this pack enabled.
General Information
- Almost all items that can be obtained in Survival mode have been made renewable through this data pack. The only remaining non‐renewable resources are:
- Ancient Debris → Netherite Scrap, Netherite Ingot, Netherite Block, Netherite Tools and Armor, Debug Stick
- Banner Patterns: Flow*, Guster*, Snout
- Dragon Egg
- Elytra
- Heavy Core* → Mace
- Music Discs: Relic, Creator*, Creator (Music Box)
- Reinforced Deepslate
- Suspicious Sand, Suspicious Gravel
- Enchanted Books: Vitality, Light Arrows
- Furthermore, additional items have been made available in Survival mode that previously were not. Only the following cannot be obtained legitimately (not including blocks without item forms), most of them obviously for a good reason:
- Barrier
- Bedrock
- Budding Amethyst
- Command Block (all types) → Command Block Minecart
- End Portal Frame
- Frog Spawn
- Jigsaw Block
- Knowledge Book
- Mob Spawner
- Spawn Eggs (all types)
- Structure Block
- Structure Void
- Test Block, Test Instance Block
- Trial Spawner, Ominous Trial Spawner
- Vault, Ominous Vault
- All mobs except tadpoles have been given drops of some kind.
- A number of unique items with special properties known as mystical items can be obtained as advancement rewards.
* Except by exploiting MC‑274049
Data Pack Contents
World Generation
- Azalea roots can replace Sandstone and Red Sandstone as a fix for MC‑242011.
- Features cannot replace End Portals.
- Amethyst geodes cannot generate inside most blocks that generate as part of Overworld structures to mitigate the effects of MC‑206648, MC‑225945, MC‑228651, and MC‑249922.
- Lava pools cannot replace most blocks that generate as part of Overworld structures or certain features like amethyst geodes or icebergs with stone as a fix for MC‑231198 and MC‑250304, and to mitigate some of the bad aesthetics caused by MC‑245384 and MC‑81467.
- Overworld carvers can cut through ice to fix MC‑260557.
Gameplay
Block Behaviour
- Axes are the correct tool for cacti, honeycomb blocks, and beds.
- Hoes are the correct tool for froglights.
- Pickaxes are the correct tool for glass (including all variants), tinted glass, heads/skulls, beacons, frosted ice, glowstone, levers, Redstone lamps, and sea lanterns.
- Shovels are the correct tool for powder snow.
- Shears are the correct tool for wool carpets.
- The block tag
minecraft:includes cobwebs to fix MC‑261615.sword_ efficient - Bamboo can be placed on clay.
- Dry vegetation can be placed on clay, gravel, suspicious gravel, soul sand, and soul soil.
- Small dripleafs can be placed on mud and muddy mangrove roots even outside water.
- Chains are climbable.
- Amethyst buds and clusters produce crystal sounds.
- Beds, (pale) moss blocks, and (pale) moss carpets dampen vibrations, though beds do so only in block form.
- Dragon eggs, Nether portals, and structure voids are immune to the Wither.
- Dragon eggs, dragon heads, enchanting tables, End stone bricks (+ slabs, stairs, and walls), Ender chests, and Nether Portals are immune to the Ender Dragon.
- Structure voids are treated as transparent by the Ender Dragon.
- Enchantment power can be transmitted through corals, coral fans, saplings, buttons, candles, crops, flower pots, pressure plates, rails, small and tall flowers, wool carpets, bamboo shoots, dripleafs, mushrooms, fungi, cave vines, cobwebs, comparators, repeaters, frogspawn, kelp, levers, lily pads, small and medium amethyst buds, (pale) moss carpets, Nether wart, pale hanging moss, pink petals, Redstone wire, Sculk veins, sea pickles, spore blossoms, sugar cane, sweet berry bushes, tripwire, tripwire hooks, turtle eggs, twisting and weeping vines, firefly bushes, wildflowers, and cactus flowers.
- Anvils, cauldrons, fences, fence gates, Shulker boxes, amethyst buds and clusters, glass panes, beacons, bedrock, bells, chains, Chorus flowers, decorated pots, dragon eggs, End portal frames, End rods, grindstones, hoppers, bars, ladders, lightning rods, piston heads, scaffolding, slime blocks, sniffer eggs, spawners, copper grates, shelves, vaults, trial spawners, and wall hanging signs are impermeable.
- Nether gold ore and Nether quartz ore burn infinitely in all dimensions.
- Moss blocks and pale moss blocks occlude vibration signals.
- Sculk can replace magma blocks.
- Infested stone snaps goat horns.
- Magma blocks cannot support snow layers.
- Lava cauldrons keep striders warm.
- Budding amethyst is a vibration resonator.
- Wall signs and wall banners do not act as wall post overrides to fix MC‑192083.
Item Behaviour
- Eating glow berries applies Glowing to the player for a short amount of time.
- Eating golden carrots applies Night Vision to the player for a short amount of time.
- Eating beetroot soup clears all neutral and negative status effects.
- Beetroot soup can be eaten even with a full hunger bar. This only affects beetroot soup that was either crafted or found as chest loot in a snowy village house in version 1.12 of this data pack or later.
- Eating rabbit stew applies Health Boost II to the player for three minutes.
- Rabbit stew can be eaten even with a full hunger bar. This only affects rabbit stew that was either crafted or obtained from trading in version 1.22 of this data pack or later.
- “Cooking” an armor stand (item form) in a full water cauldron above lava, fire etc. will turn it into a small armor stand.
- Wearing a zombie head or skeleton skull when being rescued from death by a totem of undying converts the head/skull into the player’s own head.
Entity Behaviour
- Bats can spawn on all Overworld ores, infested stone and deepslate, dripstone blocks, sulfur, and cinnabar.
- Frogs can spawn on clay and moss blocks.
- Frogs eat Endermites, silverfish, and sulfur cubes.
- Cats and ocelots can be fed tropical fish.
- Bees are attracted to most potted flowers.
- Endermen can pick up saplings, bamboo shoots, bushes, cobwebs, dead bushes, ferns, short grass, Nether sprouts, dry grass, soul sand, soul soil, and sweet berry bushes.
- Piglins guard bells, light weighted pressure plates, and powered rails. They also love powered rails in item form.
- Strays and snow golems can walk on powder snow.
- Attacking a squid or glow squid underwater applies Blindness (and in case of glow squid also Glowing) unless the player is wearing a carved pumpkin or head/skull.
- Adult rabbits have a small chance of spawning as The Killer Bunny if the world is at least five days old. Meadows, flower forests, and cherry groves are exempt from this.
- Some sulfur cube archetypes have additional items assigned to them:
- Bouncy: Crafting Table, Creaking Heart, Barrel, Cartography Table, Loom, Bookshelf, Chiseled Bookshelf, Jukebox, Note Block, Fletching Table, Smoker
- Fast Flat: Target
- Slow Bouncy: Budding Amethyst, Furnace, Dispenser, Dropper
- Slow Flat: Smithing Table, Blast Furnace, Crafter, Lodestone
- Zombies, zombie villagers, and husks that spawn on deepslate below
y=0in the Overworld can spawn holding a random deepslate ore (coal, iron, copper, gold, lapis lazuli or Redstone) in their off hand. The ores are guaranteed equipment drops. - Three special mob variants can rarely spawn. These have modified attributes and drop triple the loot of their normal counterparts as well as some other unique items.
- Sparkling Creepers spawn below
y=0in the Overworld. They have 15 hearts of base health, have double the safe fall distance, are 30% faster than normal, and have an explosion radius of 4. If killed by a player, they will drop (deepslate) diamond ore. They also drop amethyst shards. - Gilded Magma Cubes spawn in Nether wastes, but never inside of bastion remnants or Nether fortresses. They have 10 additional points of armor, 4 additional points of armor toughness, deal 30% more damage, and their jump strength is 50% higher. If killed by a player, they will drop Nether gold ore or gilded blackstone. They also drop gold nuggets. The gilded property is not inherited when magma cubes split, and newly split cubes can be gilded even if their parent wasn’t.
- Lucky Witches spawn in swamps, mangrove swamps, and lush caves on grass, moss, clay, mud, muddy mangrove roots or rooted dirt, but never inside a witch hut. They have triple the follow range of normal witches, are 20% faster, have 50% higher knockback resistance, take 60% less fall damage, and are permanently afflicted with the Resistance I effect. If killed by a player, they will drop a potion of luck. They also drop rabbit’s feet.
- Sparkling Creepers spawn below
- Tipped arrows of luck can be sold by master fletchers.
- Wandering traders can offer two special trades:
- A Mystery Barrel is a barrel that randomly contains chest loot from one of the following structures: Abandoned mineshaft, desert pyramid, jungle temple, Pillager outpost, monster room, woodland mansion, village weaponsmithy, village temple, igloo, ruined portal, shipwreck (map, supply, or treasure), stronghold (library, corridor, or crossing), and underwater ruin (big or small). By default only monster room, shipwreck supply, and small ocean ruin chests are part of the pool; the rest get unlocked when the player opens the respective loot chest in the wild for the first time.
- A Dusty Toolbox is an oxidized copper chest that randomly contains one random mystical item that the player has already unlocked, as well as some cobwebs. This trade can appear only if the wandering trader spawns near a player that has unlocked at least one mystical item.
- Lightning strikes have a number of effects:
- Saplings and bushes get converted into dead bushes.
- Wet sponges are dried out.
- Rabbits (that manage to survive) transform into The Killer Bunny.
- An illusioner may spawn if it is nighttime. This does not occur with lightning conjured via trident or by a skeleton horse trap, or if the lightning didn’t cause any fire.
- Small fireballs also turn nearby plants into dead bushes.
- The normally unused painting variants Earth, Fire, Water, and Wind are placeable regularly.
- Armor stands can be given visible arms by throwing a stick at them.
- Players generate purple smoke particle around them while in the Void.
- Players who have completed the advancement “The Great Disappointment” produce special particles and can generate Ambrosium Shards when gliding at least 500 blocks above sea level in the Overworld. Generation starts out at one shard every ten seconds and slows down the more time the player spends at that altitude without pause.
Mystical Items
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- Anti‐Antistatic Boots are a special pair of copper boots with Redstone trim that is enchanted with Power Surge, Discharge, and Curse of Repudiation. It is unbreakable.
- An Ambrosium Shard is a special yellow dye that can be eaten to restore half a heart of health, but provides no nutrition or saturation. Ambrosium shards are eaten twice as fast as most other food items. Unlike other mystical items, they can be stacked and are never found in dusty toolboxes. It cannot be applied as a dye to sheep, pet collars etc. Eating an ambrosium shard for the first time gives the player a hint on how to unlock the “Should Be Up Here Somewhere” advancement and subsequently generate more ambrosium shards.
- The Axe of Judgment is a special iron axe that is enchanted with Decollation V and Curse of Repudiation. It can disable shields for 7.5 seconds. It is unbreakable.
- Brioche is a special bread that provides 14 nutrition and 20 saturation points, as well as applying the Saturation effect for one minute. Eating it produces colourful particles.
- The Classic Sword is a special iron sword that mimicks the pre–Combat Update behaviour of swords as closely as possible. Wielding it as a weapon adds 5.5 points of attack damage and applies a +500% attack speed and −100% sweeping damage ratio modifier. It can be used to block incoming attacks via right‐clicking, reducing damage by 50%. It is unbreakable, but cannot be enchanted. It sports a special texture every February 29, the anniversary of the Combat Update.
- Cosmic Bacon is a special cooked porkchop that applies the following attribute modifiers when held in either hand: −60% gravity, +5 safe fall distance, and −30% fall damage multiplier. It cannot be eaten.
- The Dealmaker is a special golden helmet with sakura trim that applies a +1 luck modifier when worn. It is unbreakable, but cannot be enchanted.
- The Extra Honeycomb is a special honeycomb that can be consumed to apply Absorption V for 20 minutes.
- The Hot Baton is a special Blaze rod that deals searing damage and is enchanted with Fire Aspect II and Knockback II. It also applies a +3 attack damage modifier when used as a weapon.
- The Igneous Clogs are a special pair of Netherite boots with lapis trim that is enchanted with Magma Walker and Curse of Repudiation. It is unbreakable.
- The Lavalier Micro‐Phone is a special chainmail chestplate with netherite trim that applies the following attribute modifiers when worn: −50% scale, −15% attack damage, −30% movement speed, −50% step height, −7.5% jump strength, −25% block interaction range, and −25% entity interaction range. It is unbreakable, but cannot be enchanted.
- The Pretty Anime Girl Mask is a special player head (texture courtesy of FreshCoal Heads) that is enchanted with Power of the Sun Witch and Curse of Repudiation. This item does not count towards the “Getting Ahead” and “Headhunter” advancements.
- The Prickly Pants are a special pair of dyed leather pants with emerald trim that is enchanted with Thorns X, Prick Protection, and Curse of Repudiation. It is unbreakable. In item form, it cannot be destroyed by cacti.
- The Replacement Hoe is a special wooden hoe that is unbreakable, but cannot be enchanted.
- The Shopkeep’s Bow is a special bow that is enchanted with Bomb Arrows and Curse of Repudiation. It is unbreakable.
- The Swift Feather is a special feather that can be equipped in the head slot and applies the following attribute modifiers when worn: +10% movement speed, +10% sneaking speed, +0.15 movement efficiency, and +0.15 water movement efficiency.
- The Very Heavy Brick is a special brick that applies the following attribute modifiers when held in either hand: +1 knockback resistance, −50% movement speed, and +20% gravity.
- The Whacking Stick is a special stick that applies the following attribute modifiers when held in the main hand: +5 attack knockback, +100% entity interaction range, and −100% attack damage, meaning it will never deal damage despite its huge knockback effect.
Enchantments
Additions
- Bomb Arrows
- Fires arrows that explode on impact.
- Entities that are directly hit are dealt between 4 and 5 hearts of explosion damage. The impact of the arrow itself masks away the damage from the actual explosion due to invincibility frames.
- For bows.
- Incompatible with all other bow enchantments.
- Obtainable legitimately only on the Shopkeep’s Bow.
- Counterraid
- Increases damage dealt to raid mobs and Vexes and inflicts Weakness II on them.
- Maximum level is 5.
- For swords, axes, spears, and maces.
- Incompatible with Sharpness, Smite, Bane of Arthropods, Breach, Density, Impaling, and Ender Ender.
- Obtainable from the enchantment table, mob equipment, trades or random loot.
- Curse of Repudiation
- Has no effect except preventing the application of other enchantments.
- For all enchantable items.
- Incompatible with every enchantment.
- Obtainable legitimately only on certain mystical items.
- Decollation
- Increases damage dealt to entities with corresponding head/skull items and inflicts Blindness on them. Also enables them to occasionally drop their heads even without a charged Creeper.
- For Wither skeletons, the existing chance of dropping a skull increases. No effect on the drops of players and the Ender Dragon.
- Maximum level is 5.
- For swords, axes, and spears.
- Incompatible with all other enchantments for swords, axes or spears.
- Obtainable legitimately only on the Axe of Judgment.
- Discharge
- Charges up the wearer with static electricity when walking on blocks derived from wool or resin bricks. If an entity with sufficient static electricity is attacked directly by another mob or player, the attacker gets zapped, dealing between 1 and 3 hearts of damage and afflicting them with the Slowness and Glowing effects.
- Static electricity doesn’t accumulate while the wearer is sneaking or inside water. Similarly, the zap doesn’t occur if either attacker or wearer is touching water.
- For boots.
- Incompatible with all other enchantments for boots.
- Obtainable legitimately only on the Anti‐Antistatic Boots.
- Ender Ender
- Increases damage dealt to Endermen, Endermites, Shulkers, and the Ender Dragon and inflicts Slowness IV on them.
- Maximum level is 5.
- For swords, axes, spears, and maces.
- Incompatible with Sharpness, Smite, Bane of Arthropods, Breach, Density, Impaling, and Counterraid.
- Obtainable from the enchantment table, mob equipment, trades or random loot.
- High‐Step
- Increases the wearer’s step height by 0.5 blocks per level.
- Maximum level is 3.
- For leggings.
- Incompatible with Swift Sneak.
- Obtainable from the enchantment table, mob equipment, trades or random loot.
- Ice Cube
- Creates frosted ice like Frost Walker.
- For all items swallowable by sulfur cubes.
- Currently unobtainable.
- Illumination
- Lights up the area around the wearer by summoning light blocks. Light blocks are persistent until the wearer moves a certain distance away.
- Light can be generated only inside empty air or water source blocks. As such this enchantment may not work correctly while climbing a ladder, walking through dense vegetation etc.
- For all armor pieces, all body armor, and saddles.
- Obtainable as enchanted books from illusioners and as a reward for the “Blinded by the Light” advancement.
- Light Arrows
- Summons light blocks at the place of impact. Light starts gradually fading away after 30 seconds.
- Light arrows disintegrate on impact and cannot be picked up again, even if they didn’t actually manage to successfully place light blocks.
- Just like with Illumination, light block placement is subject to certain limitations.
- For bows and crossbows.
- Incompatible with Bomb Arrows and Piercing.
- Obtainable as enchanted books in ancient cities and as a reward for the “Let the Sunshine In” advancement.
- Magma Walker
- Functions like Frost Walker, but for lava. Turns surface lava into a combination of smooth basalt, magma blocks, obsidian, and crying obsidian.
- Also gives full damage immunity to hot floors and reduces fire damage and burn time.
- For boots.
- Incompatible with all other enchantments for boots.
- Obtainable legitimately only on the Igneous Clogs.
- Poison Jab
- Applies Poison I to the damaged entity.
- Effect duration scales with enchantment level.
- If on a thrown trident, duration is additionally increased by two seconds.
- Maximum level is 3.
- For tridents and spears.
- Incompatible with Channeling and Fire Aspect.
- Obtainable from the enchantment table, mob equipment, trades or random loot. Spears can receive it only via anvil.
- Power of the Sun Witch
- Applies the following attribute modifiers when worn: +2 armor, +1 armor toughness, +40% attack speed, +0.5 step height, +80% jump strength, +5 safe fall distance, +0.5 bounciness, and −25% air drag modifier.
- Also generates sparkle particles around the wearer.
- For heads and skulls.
- Incompatible with all other enchantments for heads/skulls.
- Obtainable legitimately only on the Pretty Anime Girl Mask.
- Power Surge
- Triggers certain Redstone components when walking over/through them. Also ignites TNT.
- For boots.
- Incompatible with all other enchantments for boots.
- Obtainable legitimately only on the Anti‐Antistatic Boots.
- Precision Shot
- Shoots arrows that aren’t affected by gravity, flying in a straight line.
- Flying anti‐gravity arrows despawn after ten seconds.
- Anti‐gravity effect ends when the arrow hits a block or enters water.
- For crossbows.
- Incompatible with Multishot.
- Obtainable as enchanted books in fletcher houses, bridge bastions, woodland mansions, stronghold storerooms, and jungle temples.
- Prick Protection
- Provides full damage immunity to cacti, sweet berry bushes, bee stings, and the Thorns enchantment.
- For leggings.
- Incompatible with all other enchantments for leggings.
- Obtainable legitimately only on the Prickly Pants.
- Replanting
- Automatically replants crops when harvested fully grown.
- For wheat, potatoes, carrots, and beetroots the replanted seed/tuber gets deducted from the block’s drops. To replant torchflowers or pitcher crops, the corresponding seed item must be present in the user’s inventory and will be used up accordingly.
- Tool takes one point of damage for every replanted crop.
- For hoes.
- Obtainable from the enchantment table, mob equipment, trades or random loot.
- Scud
- Increases movement speed and flying speed when being ridden. Pigs and striders receive the speed bonus only while the rider is holding a carrot/warped fungus on a stick.
- Maximum level is 4.
- For saddles and harnesses.
- Obtainable as enchanted books in Hoglin stable bastions, tanneries, shepherd houses, shipwreck supply chests, desert pyramids, and pillager outposts.
- Slush Rush
- Increases the wearer’s movement speed and movement efficiency when walking on or through any type of snow or ice.
- Maximum level is 3.
- For boots.
- Incompatible with Soul Speed.
- Obtainable as enchanted books in ancient city ice boxes, igloos, and pillager outposts (if inside a snowy biome).
- Soggy Soles
- Converts dirt and its variants into mud in a small radius around the wearer when walking, similar to the effect of Frost Walker.
- Maximum level is 2.
- For boots.
- Incompatible with Frost Walker.
- Currently unobtainable.
- Spell Protection
- Reduces damage taken from magic, dragon breath, lightning bolts, static electricity, the Wither effect, and the Thorns enchantment.
- Maximum level is 4.
- For all armor pieces.
- Incompatible with Protection, Fire Protection, Projectile Protection, and Blast Protection.
- Obtainable from the enchantment table, mob equipment, trades or random loot.
- Vitality
- Increases the wearer’s max health by 1 heart per level.
- Maximum level is 5.
- For all armor pieces, all body armor, and saddles.
- Obtainable as enchanted books in End cities, ancient cities, and treasure bastions, and as rewards for the “Moneymaker”, “Roll of the Dice”, and “Sparkling Justice! (*`Д´*)/"≡☆” advancements.
Changes
- Curse of Vanishing can also be applied to saddles, harnesses, horse armor, nautilus armor, and wolf armor.
Advancements
Additions
- A Man After Midnight – for lighting yourself on fire on an iceberg. Completing it awards a lightning rod and a zombie head.
- A Second Chance at Life – for reanimating an undead monster’s head with a totem of undying. Hidden by default.
- And Have It, Too – for picking up a cake that has already been partially eaten. Completing it awards Brioche.
- Applied Cryogenics – for using Frost Walker on a warm ocean’s surface. Completing it awards 32 blue ice.
- Blinded by the Light – for attacking an illusioner while invisible. Completing it awards an enchanted book with Illumination.
- Bone‐Hurting Juice – for harming an undead mob with a Healing potion. Completing it awards a milk bucket.
- Castaway – for eating nothing but dried kelp for three days. Completing it awards 64 dried kelp blocks.
- Charge! – for killing a charged Creeper. Completing it awards an enchanted book with Channeling.
- Cow Tipper – for obtaining leather.
- Diamonds to You! – for giving a diamond to another entity. Completing it awards an enchanted book with Fortune III.
- Echolocation – for feeding fish to a dolphin.
- Eerie Jewelry – for trimming a piece of armor with an Ender pearl.
- Fighting Turrets with Turrets – for building five snow golems in an End city. Completing it awards a white Shulker box containing five pumpkins and 10 snow blocks.
- Firmly Grasp It – for putting handheld equipment on an armor stand with visible arms.
- Fly not, Cowards and Vile Beings – for killing a breeze with a spear while riding a horse. Completing it awards 100 XP. Hidden by default.
- Getting Ahead – for obtaining a player head.
- Getting Jiggy With It – for throwing a blue egg at a witch. Completing it awards an Extra Honeycomb.
- Got My Mine Set on You – for killing a monster with an explosion. Completing it awards 32 gunpowder.
- Handle with Care – for placing a block of unstable TNT. Completing it awards a flint and steel enchanted with Unbreaking III and Mending.
- Hard Hats Required in this Area – for wearing a helmet while taking damage from a falling block. Completing it awards the Very Heavy Brick.
- Headhunter – for obtaining one of every type of head and skull. Completing it awards the Axe of Judgment and 150 XP.
- Hold Gentle Like Hamburger – for obtaining an infested block.
- Home Improvement – for opening a dusty toolbox. Hidden by default.
- Honey, I Shrunk the Stands – for obtaining a small armor stand.
- How It Was Meant to Be – for crafting an enchanted golden apple. Completing it awards 50 XP.
- Interdimensional Self‐Care – for having a drink in a pool of water on the outer End islands.
- I’ve Got a Bone to Pick – for killing a skeleton in a soul sand valley while wearing a skeleton skull, riding a skeleton horse, and wielding a bone. Completing it awards 32 bone blocks.
- Let the Sunshine In – for standing in full daylight while in the Deep Dark. Completing it awards an enchanted book with Light Arrows.
- Let There Be, etc. etc. – for obtaining all 16 levels of light block. Completing it awards 150 XP.
- Lossless Compression – for filling a bundle with 64 distinct items.
- Make a Hell a Home – for planting a sapling, a flower, and a crop from the Overworld in the Nether.
- Moneymaker – for killing a gilded magma cube. Completing it awards an enchanted book with Vitality I and 100 XP.
- Nautical Nonsense – for trimming a piece of armor with a nautilus shell.
- Nostalgia – for obtaining a petrified oak slab. Completing it awards the Classic Sword.
- NOW'S YOUR CHANCE TO BE A – for killing the Ender Dragon and the Wither with a firework rocket shot from a crossbow. Completing it awards the Dealmaker and 1,000 XP.
- On A Rail – for travelling one kilometre in a minecart. Completing it awards 100 XP.
- Overkill – for dealing 16 hearts of damage in a single hit without using a mace. Completing it awards the Whacking Stick and 50 XP.
- Perfect Cherry Blossom – for trimming a piece of armor with pink petals.
- Perpetual Pest Production – for killing a silverfish inflicted with Oozing and a slime inflicted with Infested. Completing it awards three trial keys.
- Power Tower – for riding a strider riding a strider riding a vehicle.
- Rainbow Collection – for obtaining each colour of wool.
- Reverberation – for trimming a piece of armor with an echo shard.
- Roll of the Dice – for killing a lucky witch. Completing it awards an enchanted book with Vitality I and 100 XP.
- Seriously Serious Dedication – for completely using up a Netherite hoe. Completing it awards the Replacement Hoe and 100 XP.
- Shiny Hunting – for interacting with a blue axolotl. Completing it awards 150 XP. Hidden by default.
- Should Be Up Here Somewhere – for flying 500 blocks above sea level in the Overworld. Completing it awards 16 Ambrosium Shards. This advancement cannot be completed without completing “The Great Disappointment” first. Hidden by default.
- Sparkling Justice! (*`Д´*)/"≡☆ – for killing a sparkling creeper. Completing it awards the Pretty Anime Girl Mask and an enchanted book with Vitality I and 100 XP.
- Splatter Guard – for defending against a (glow) squid’s ink defense.
- Splurge of the Seven Seas – for taming a coral zombie nautilus. Completing it awards 50 XP. Hidden by default.
- Stayin’ Frosty – for swimming in lava with Fire Resistance. Completing it awards the Hot Baton.
- String of Flames – for hooking a Ghast fireball on a fishing rod. Completing it awards four Ghast tears and five gunpowder.
- String of Steel – for hooking a falling anvil on a fishing rod. Completing it awards three iron blocks and four iron ingots.
- String of Weird Stuff – for hooking a Shulker bullet on a fishing rod. Completing it awards two Shulker shells.
- Stumbling into Darkness – for finding a Deep Dark explorer map.
- The Amazing Digital Circuit – for using every Redstone power source at least once. Completing it awards the Anti‐Antistatic Boots and 50 XP.
- The Great Disappointment – for trying (and obviously failing) to build an Aether portal. Completing it awards an Ambrosium Shard and enables the completion of the “Should Be Up Here Somewhere” advancement.
- The Height of Decadence – for placing a Netherite block. Completing it awards the Igneous Clogs and 200 XP. Hidden by default.
- The Lie – for baking a cake. Completing it awards a potato.
- The Sincerest Form of Flattery – for duplicating a pottery sherd.
- The Worst Show on Television – for reaching cloud height with a parrot on each shoulder. Completing it awards a Swift Feather.
- This Little Piggy Went to Space – for riding a pig in all three dimensions. Completing it awards Cosmic Bacon and 50 XP.
- Thorn in My Side – for hurting a guardian or elder guardian with the Thorns enchantment. Completing it awards 64 Prismarine shards and 32 Prismarine crystals.
- Tie Dye Outfit – for dyeing each piece of leather armor.
- Top of the World – for placing scaffolding at the build limit.
- Trans Wrongs! – for being killed by a bee. Completing it plays a cat meow sound. Hidden by default.
- Unbearably Cute – for feeding a brown panda. Completing it awards 50 XP. Hidden by default.
- Vial of Fortune – for drinking a potion of luck.
- Wait, That’s Illegal – for obtaining reinforced deepslate. Completing it awards 75 XP.
- Waste of Resources – for crafting a debug stick. Completing it awards a poisonous potato with a special message and 75 XP.
- Wear the Rainbow – for trimming a piece of armor with a light block.
- What a Prick! – for surviving one minute standing on a cactus. Completing it awards the Prickly Pants.
- – for gliding through the Void for one minute.
- What’s in the Box? – for opening a mystery barrel.
- What’s Up, Doc? – for breeding two Killer Bunnies. Completing it awards 16 golden carrots.
- When Pigs Fly – for riding a pig off a cliff.
- When the Ingester is Sus – for feeding a flower to a brown Mooshroom.
- When You’re a Little Richer – for trading with every villager profession at master level. Completing it awards the Shopkeep’s Bow and 100 XP.
- World’s Smallest Wind Ensemble – for playing every type of goat horn. Completing it awards the Lavalier Micro‐Phone and 50 XP.
- Your Special Day! – for lighting a candle cake. Completing it plays a “yay!” sound effect.
- Several “checklist” advancement trees exist to keep track of various progress:
- Animals bred (for “Two by Two”)
- Banner patterns found
- Biomes discovered (for “Adventuring Time”)
- Flowers found
- Food eaten (for “A Balanced Diet”)
- Monsters killed (for “Monsters Hunted”)
- Music discs found and played
- Mystical items unlocked
- Ore blocks collected
- Pottery sherds found
- Smithing templates found
Changes
- “A Balanced Diet” also requires cake for completion.
- “A Furious Cocktail” also requires Luck for completion.
- “How Did We Get Here?” also requires Luck and Health Boost for completion.
- “Monster Hunter” is also granted for killing an illusioner or The Killer Bunny.
- “Monsters Hunted” also requires killing an illusioner and The Killer Bunny for completion.
- “Caves & Cliffs” is a descendant of “Top of the World” rather than of the “Adventure” tab root.
- Recipe for leather horse armor is unlocked when a saddle is obtained rather than leather.
- Recipe for levers is unlocked when any stone crafting material is obtained, not just cobblestone.
- Recipe for skull banner patterns is also unlocked when a skeleton skull is obtained.
Loot Tables
Entities
- Allays can drop sugar and light blue dye.
- Armadillos can drop spider eyes. They may also drop an armadillo scute if killed by a player.
- Armor stands with visible arms drop a stick in addition to everything else.
- Axolotls can drop ink sacs, glow ink sacs or tropical fish. They can also drop a random fish from the fishing loot table if killed by a player.
- Bats can drop glow berries.
- Bees can drop a random dye (white, light grey, red, orange, yellow, light blue, cyan, blue, magenta or pink).
- Bogged can drop red or brown mushrooms if unsheared. They can also drop mud.
- Breezes drop a Precipice music disc if killed by a player at or above cloud height. The player must already have found a Precipice disc before and have completed the “Minecraft: Trial(s) Edition” advancement.
- Camels can drop leather and yellow wool.
- Camel husks can drop dead bushes.
- Cave spiders drop an otherside music disc if killed by a falling anvil.
- Charged Creepers can drop unstable TNT if killed by a player.
- Creakings can drop pale oak logs or pale hanging moss.
- Drowned drop raw copper instead of copper ingots.
- The Ender Dragon drops its head on death.
- Endermites eaten by frogs while in the Deep Dark drop an echo shard. Otherwise, they may drop an Ender pearl.
- Evokers can rarely drop an enchanted book (level 30; treasure enchantments possible) if killed by a player. If killed in the Deep Dark, the book may also be enchanted with Swift Sneak. If killed by a breeze using a wind charge, they drop a book enchanted with Wind Burst.
- Foxes can drop sweet berries.
- Frogs can drop red or brown mushrooms (temperate variant), moss carpets (warm variant) or ferns (cold variant).
- Giants drop rotten flesh.
- Goats drop mutton and white or light grey wool.
- Guardians can drop a wet sponge if killed by a player.
- Guardians and elder guardians that were killed by a drowned’s trident within the bounds of an ocean monument drop a Heart of the Sea. Also, the wet sponges they regularly drop become dry if they die while on fire.
- Elder guardians are more likely to drop a smithing template with the Looting enchantment.
- Happy Ghasts can drop snowballs.
- Husks can drop beetroot, poisonous potatoes, and either type of sand if killed by a player. They also drop raw gold instead of iron ingots.
- Illusioners can drop arrows. Additionally, they can drop emeralds, enchanted books with Illumination, and light blocks (random level) if killed by a player.
- Killer Bunnies can drop bones in addition to the regular rabbit drops, and also skeleton skulls if killed by a player.
- Mooshrooms drop either a red or a brown mushroom depending on their type.
- Nautili can drop kelp, pufferfish, or a random fish from the fishing loot table.
- Ocelots can drop feathers.
- Parched can drop short or tall dry grass. They may also drop sand or red sand if killed by a player.
- Phantoms can drop bones.
- Piglins and Piglin brutes drop a crimson fungus. They also drop a Pigstep music disc if killed by a skeleton while within the bounds of a bastion remnant.
- Piglin brutes drop gold nuggets. They can also drop Snout armor trim or Netherite upgrade smithing templates if killed by a player.
- Pillagers drop arrows. They can also drop emeralds if killed by a player.
- Players drop their own head on death. It plays the old damage sound when placed on top of a note block. In item form it records the player’s cause of death and is indestructible. If killed by a bee, players will drop a light blue, a pink, and a white dye.
- Ravagers can drop leather. Additionally, they can drop iron ingots and chains if killed by a player.
- Larger salmon drop more bone meal.
- Shulkers can drop up to 2 Shulker shells with the Looting enchantment, but have a fixed 50% chance of dropping nothing at all. This effectively raises the chance of getting one Shulker shell with Looting III from 68.75% to 87.5% while the drop rate without Looting remains the same.
- Silverfish can drop flint if killed by a player. When eaten by a frog that is under the effect of Slowness, they will drop an infested block corresponding to the type of rock the frog is standing on (or a random one if standing on something else).
- Sniffers can drop moss blocks.
- Strays can drop snowballs. Additionally, they can drop ice and packed ice if killed by a player.
- Striders can drop leather.
- Sulfur cubes (size 2 or larger) without a block´ can drop sulfur if killed by a player.
- Turtles can rarely drop a turtle scute if killed by a player.
- Vexes can drop gold nuggets and iron nuggets if killed by a player.
- Villagers drop a poppy. They can also drop additional items based on their profession:
- Armorer: Chains
- Butcher: Raw porkchop or raw chicken
- Cartographer: Paper
- Cleric: Lapis lazuli
- Farmer: Cookies
- Fisherman: Raw cod or raw salmon
- Fletcher: Feathers
- Leatherworker: Leather
- Librarian: Books
- Mason: Bricks
- Shepherd: Wool (random colour)
- Toolsmith: Flint
- Weaponsmith: Iron nuggets
- Wandering traders drop a cornflower. They can also drop random dyes.
- Wardens can drop Sculk veins.
- Witches can rarely drop an enchanted book (level 5–20; no treasure enchantments) if killed by a player.
- The Wither drops bones and coal.
- Wolves can drop bone meal.
- Zoglins can drop leather.
- Zombies can drop feathers. Additionally, they can drop beetroot and poisonous potatoes if killed by a player. They also drop raw iron instead of iron ingots.
- Zombie nautili can drop kelp, seagrass, nautilus shells, pufferfish, or a random fish from the fishing loot table. Their warm variant can additionally drop a random coral or coral fan if killed by a player.
- Zombie villagers can drop beetroot, poisonous potatoes, emeralds, and emerald ore (or deepslate emerald ore if below
y=0in the Overworld) if killed by a player. They also drop raw iron instead of iron ingots. - Zombified Piglins can drop cooked porkchop.
Structures
- Potions of luck can be found as chest loot in woodland mansions, abandoned mineshafts, shipwrecks (treasure chests), and buried treasure.
- More types of music disc can be found as chest loot in various structures:
- Desert Village Temple: blocks, mall, and stal
- End City: far, mall, and wait
- Shipwreck Treasure: chirp, far, and strad
- Buried Treasure: blocks, mellohi, and wait
- Ancient City: chirp, strad, and ward (in addition to 13, cat, and otherside)
- Woodland Mansion: mellohi, stall, and ward (in addition to 13 and cat)
- Chests in monster rooms, ancient cities, pillager outposts, jungle temples, desert pyramids, igloos, and abandoned mineshafts can rarely contain a player head with a random default skin.
- Enchanted books with Scud can be found as chest loot in bastion remnants (Hoglin stable), tanneries, shepherd houses, shipwrecks (supply), desert pyramids, and pillager outposts.
- Enchanted books with Vitality can be found as chest loot in ancient cities, End cities, and bastion remnants (treasure).
- Enchanted books with Slush Rush can be found in ancient cities (ice box), igloos, and pillager outposts (if in a snowy biome).
- Enchanted books with Precision Shot can be found in fletcher houses, bridge bastions, woodland mansions, stronghold storerooms, and jungle temples.
- Ancient city and monster room chests can contain petrified oak slabs.
- Ancient city chests can contain diamonds, iron ingots, Redstone dust, and enchanted books with Light Arrows.
- Abandoned mineshaft chests contain raw iron/gold instead of ingots.
- Buried treasure chests can contain a mellohi or wait music disc, chainmail armor, bottles o’ enchanting or potions of regeneration.
- Monster room chests can contain cocoa beans.
- Loot from woodland mansion chests has been improved. They can now contain the following items:
- Beetroot Seeds
- Bone
- Bottle o’ Enchanting
- Bow (enchanted randomly at level 20–30)
- Bread
- Bucket
- Chainmail Armor (all pieces; enchanted randomly at level 25–35; damaged)
- Coal
- Crossbow (enchanted randomly at level 20–40)
- Diamond
- Diamond Armor (all pieces; enchanted randomly at level 20–30; damaged)
- Diamond Hoe (enchanted randomly at level 25–35; damaged)
- Diamond Pickaxe (enchanted randomly at level 20–30; damaged)
- Diamond Sword (enchanted randomly at level 20–40; damaged)
- Emerald
- Enchanted Book (either random or enchanted at level 30)
- Enchanted Golden Apple
- Ender Pearl
- Gold Ingot
- Golden Apple
- Gunpowder
- Iron Ingot
- Lapis Lazuli
- Lead
- Melon Seeds
- Potion of Luck
- Pumpkin Seeds
- Redstone Dust
- Resin Clump
- Rotten Flesh
- String
- Vex Armor Trim Smithing Template
- Wheat
- Jungle temple dispensers contain more arrows and can contain poisoned arrows in addition to regular ones.
- Nether fortress chests can contain a Netherite upgrade smithing template.
- Stronghold library chests can contain a Deep Dark explorer map for locating ancient cities within a radius of 64 chunks.
- Suspicious gravel in trail ruins (common loot table) can contain petrified oak slabs.
Blocks
- Cakes drop themselves when broken rather than disappearing. The number of remaining slices is retained.
- Big dripleaf stems – and only the stems – have a chance to drop a small dripleaf instead of a big one. The Fortune enchantment increases the chance of a small dripleaf drop. Using shears or a tool enchanted with Silk Touch always drops a big dripleaf.
- Farmland, dirt paths, and Chorus plants drop themselves when mined with Silk Touch.
- Fortune increases the chance of chorus plants dropping a chorus fruit.
- Reinforced deepslate drops itself when mined with a Netherite pickaxe enchanted with Silk Touch, Mending, Efficiency V, and Unbreaking III. The block retains its absurdly slow breaking speed regardless because it has not been added to the
minecraft:block tag. Have fun!mineable/pickaxe - Powder snow drops snowballs when mined with a Silk Touch shovel.
- Chiseled bookshelves drop themselves even without Silk Touch.
- Harvesting wheat, potato, carrot or beetroot crops with a hoe has a chance of yielding extra produce.
- Calibrated Sculk sensors drop amethyst shards if mined without Silk Touch.
- Budding amethysts drop amethyst blocks if mined with Silk Touch.
- Player heads copy their
minecraft:,item_ name minecraft:,rarity minecraft:,tooltip_ display minecraft:,lore minecraft:,damage_ resistant minecraft:,enchantment_ glint_ override minecraft:,tooltip_ style minecraft:,max_ stack_ size minecraft:,attribute_ modifiers minecraft:,equippable minecraft:,enchantments minecraft:, anditem_model minecraft:components into their dropped item.custom_ data - Inverted daylight detectors will stay inverted as an item if mined with Silk Touch.
- Composters retain their compost level if mined with Silk Touch.
- Respawn anchors retain their charges if mined with Silk Touch.
- Dried Ghasts retain their hydration if mined with Silk Touch.
Fishing
- Below
y=0in the Overworld, ink sacs are replaced with glow ink sacs in the junk category. - In the Deep Dark, disc fragments (5) can be found as treasure.
- In swamps and mangrove swamps, slimeballs can be found as treasure.
- In lush caves, spore blossoms can be found as junk.
- In The End, Ender pearls can be found as treasure.
- In deserts, badlands variants, and old growth taiga variants, dead bushes can be found as junk.
- In flower forests, meadows, and cherry groves, honeycomb can be found as junk.
- In (deep) frozen oceans, ice can be found as junk.
- In warm oceans, sea pickles can be found as junk.
- In rivers, (mangrove) swamps, and regular, cold, and lukewarm oceans, seagrass can be found as junk.
- In mushroom fields, red and brown mushrooms can be found as junk.
- Inside ocean monuments, wet sponges can be found as treasure.
Hero of the Village
- Armorer villagers may gift iron ore.
- Cleric villagers may gift Redstone ore or lapis ore.
- Fletcher villagers may gift arrows of luck, slow falling, the turtle master, weaving, oozing, infestation, or wind charging.
- Mason villagers may gift coal ore.
- Toolsmith villagers may gift iron ore or copper ore.
- Weaponsmith villagers may gift iron ore or gold ore.
Other
- Piglins may barter away Nether quartz ore.
- Pandas sneezing has a higher chance of producing slimeballs in snowy biomes.
Luck
Several loot tables are affected by the Luck attribute. Higher luck values have the following effects:
- Blazes may drop more blaze rods.
- Bogged may drop more arrows and tipped arrows.
- Breezes have a chance of dropping wind charges, which they normally would not.
- Camels and goats may drop more wool.
- Cave spiders may drop more string and spider eyes. They also have a chance of dropping cobwebs on death, which they normally would not.
- Chickens may drop more feathers. They also have a chance of dropping an egg on death, which they normally would not.
- Creepers may drop more gunpowder. Charged Creepers may drop more unstable TNT.
- Cows, Mooshrooms, and Hoglins may drop more leather.
- Drowned may drop more raw copper.
- Endermen may drop more Ender pearls.
- Evokers and witches are more likely to drop enchanted books.
- Ghasts may drop more Ghast tears.
- Guardians and elder guardians are more likely to drop Prismarine crystals instead of cod and may drop more wet sponges.
- Husks may drop more raw gold and have a higher chance of dropping red sand compared to regular sand.
- Illusioners may drop more emeralds and light blocks.
- The Killer Bunny is more likely to drop a skeleton skull.
- Magma cubes may drop more magma cream.
- Nautili and zombie nautili have a higher chance of dropping nautilus shells.
- Parched may drop more arrows and tipped arrows, and have a higher chance of dropping bones and red sand compared to dry grass and sand respectively.
- Phantoms may drop more phantom membranes.
- Pigs may drop more porkchops.
- Piglin brutes may drop more smithing templates, and have a higher chance of dropping a Netherite upgrade compared to a Snout armor trim.
- Pillagers may drop more emeralds.
- Rabbits may drop more rabbit hides and rabbit’s feet.
- Shulkers are guaranteed to drop a Shulker shell (up to 2 with the Looting enchantment).
- Silverfish have a chance of dropping string, which they normally would not.
- Skeletons may drop more arrows.
- Slimes may drop more slimeballs.
- Spiders may drop more string and spider eyes.
- Squid and glow squid may drop more (glow) ink sacs.
- Strays may drop more arrows and tipped arrows, have a higher chance of dropping bones compared to snowballs, and a higher chance of dropping packed ice compared to regular ice.
- Vexes may drop more nuggets and have a higher chance of dropping gold compared to iron.
- Vindicators may drop more emeralds.
- Wardens drop more Sculk catalysts.
- Witches are more likely to drop glowstone dust, Redstone dust, and gunpowder.
- Wither skeletons have a higher chance of dropping a Wither skeleton skull.
- Zombies and zombie villagers have a higher chance of dropping raw iron as a rare drop compared to vegetables.
- Zombie Nautili may drop more corals.
- Zombie villagers have a higher chance of dropping (deepslate) emerald ore compared to emeralds.
- Zombified Piglins may drop more gold nuggets, have a higher chance of dropping cooked porkchop compared to rotten flesh, and a higher chance of dropping gold ingots.
- Sparkling creepers have a higher chance of dropping diamond ore compared to deepslate diamond ore. They may also drop more ore in general.
- Gilded magma cubes have a higher chance of dropping gilded blackstone compared to Nether gold ore. They may also drop more ore in general.
- Lucky witches may drop more Luck potions.
- All loot table entries that produce smithing templates get either bonus rolls (for chests and mobs) or increased quality (for archaeology).
- Suspicious sand in warm ocean ruins is more likely to yield emeralds, gold nuggets, sniffer eggs or pottery sherds.
- Suspicious gravel in cold ocean ruins is more likely to yield emeralds, gold nuggets or pottery sherds.
- Suspicious sand in desert wells is more likely to yield emeralds or pottery sherds.
- Suspicious sand in desert pyramids is more likely to yield diamonds, emeralds or pottery sherds.
- Suspicious gravel in trail ruins (common loot) is more likely to yield emeralds or gold nuggets.
- Abandoned mineshaft chests are more likely to contain diamonds, golden apples, enchanted golden apples, raw iron, raw gold, powered rails, and Bounce music discs.
- Ancient city chests are more likely to contain enchanted golden apples, diamond leggings, echo shards, disk fragments (5), Regeneration potions, enchanted books with Swift Sneak, Vitality or Light Arrows, and diamonds. They may also contain more petrified oak slabs, and just more treasure in general.
- Ancient city ice box chests are more likely to contain golden carrots and enchanted books with Slush Rush.
- Bastion remnant bridge chests are more likely to contain gold blocks, gilded blackstone, gold nuggets, and enchanted books. They may also contain more lodestones.
- Bastion remnant Hoglin stable chests are more likely to contain Netherite scraps and ancient debris.
- Bastion remnant miscellaneous chests are more likely to contain Netherite scraps, ancient debris, gold blocks, and gilded blackstone.
- Bastion remnant treasure chests are more likely to contain Netherite ingots, Netherite scraps, ancient debris, enchanted golden apples, gold blocks, gilded blackstone, and enchanted books with Vitality.
- Buried treasure chests are more likely to contain diamonds, gold ingots, and Prismarine crystals. The overall amount of diamonds, emeralds, and Prismarine crystals is also increased.
- Desert pyramid chests are more likely to contain diamonds and enchanted golden apples.
- End city chests are more likely to contain diamonds, diamond swords, diamond pickaxes, diamond armor, and enchanted books with Vitality.
- Jungle temple chests are more likely to contain diamonds and enchanted books.
- Nether fortress chests are more likely to contain diamonds and smithing templates.
- Pillager outpost chests are more likely to contain enchanted books.
- Shipwreck map chests are more likely to contain compasses, clocks, empty maps, and books.
- Shipwreck supply chests are more likely to contain TNT.
- Shipwreck treasure chests are more likely to contain diamonds.
- Monster room chests are more likely to contain golden apples, enchanted golden apples, gold ingots, Redstone dust, and gunpowder. They may also contain more petrified oak slabs.
- Stronghold corridor chests are more likely to contain Ender pearls, diamonds, golden apples, and enchanted books.
- Stronghold library chests are more likely to contain enchanted books.
- Stronghold crossing chests are more likely to contain gold ingots and enchanted books.
- Woodland mansion chests are more likely to contain diamonds, Ender pearls, enchanted golden apples, diamond pickaxes, diamond armor, diamond swords, and enchanted books.
- Ruined portal chests are more likely to contain golden apples, enchanted golden apples, and gold blocks.
- Underwater ruin chests (big and small) are more likely to contain emeralds and golden apples.
- Various village chests are more likely to contain iron ingots, emeralds, diamonds, gold nuggets, blue ice, iron nuggets, leather, Redstone dust, lapis lazuli, gold ingots, obsidian, horse armor, and enchanted books.
- Igloo chests are more likely to contain gold nuggets, emeralds, and enchanted books with Slush Rush, and may contain more golden apples.
- Mystery barrels are more likely to contain woodland mansion, shipwreck treasure, and stronghold corridor loot.
- Buried treasure, ocean ruin, and shipwreck chests are more likely to contain nautilus armor, which is also more likely to be gold or diamond.
Recipes
Additions
- Carrot on a Stick and Warped Fungus on a Stick can be crafted directly from fishing rod ingredients + carrot/fungus instead of having to craft a proper fishing rod first.
- Special minecarts can be crafted directly from iron ingots + inner block instead of having to craft a proper minecart first.
- Boats with chest can be crafted directly from planks + chest instead of having to craft a proper boat first.
- Dispensers can be crafted directly from bow ingredients + dropper instead of having to craft a proper bow first.
- Warped wart blocks can be crafted from Warped fungi and Nether wart.
- Netherrack can be crafted from blackstone and magma.
- Soul soil can be crafted from soul sand and dirt.
- Tall grass can be crafted from short grass.
- Coral blocks and dead coral blocks can be crafted from corresponding corals or coral fans.
- Blackstone can be crafted from cobblestone and Blaze powder.
- Command block minecarts can be crafted from command blocks + minecarts or iron ingots.
- Debug sticks can be crafted from sticks, diamond blocks, Netherite blocks, and Nether stars. Unfortunately, the debug stick cannot be used in Survival mode.
- Iron, copper, gold, and diamond horse armor can be crafted from wool + the respective material.
- Dirt can be crafted from leaves or mangrove roots + rotten flesh.
- Enchanted golden apples can be crafted from apples and gold blocks like they used to.
- End stone can be crafted from cobblestone and dragon’s breath.
- Gravel can be crafted from flint.
- Large ferns can be crafted from ferns.
- Two damaged anvils can be crafted into a chipped anvil; two chipped anvils can be crafted into a full anvil.
- Soul torches and copper torches can be crafted directly from regular torches + soul fire base blocks/copper nuggets. This is wasteful, as the vanilla recipe only uses one fourth the amount of soul fire base blocks/copper nuggets per torch. However, this new recipe allows soul torches and copper torches to be created in the 2×2 crafting window instead of requiring a crafting table.
- Chorus plants can be crafted from Chorus fruit.
- Tuff can be crafted from cobblestone and blackstone.
- Calcite can be crafted from dripstone blocks and dead coral blocks.
- Cobbled deepslate can be crafted from cobblestone and clay.
- Cinnabar can be crafted from sulfur and Netherrack.
- Rooted dirt can be crafted from dirt and hanging roots.
- Mud can be crafted from water buckets + dirt variants. The empty buckets are retained.
- Clay balls can be crafted from clay blocks.
- Snowballs can be crafted from snow blocks or snow layers.
- Honeycomb can be crafted from honeycomb blocks.
- Sculk sensors can be crafted from echo shards and Sculk.
- Pink dye can be crafted from spore blossoms.
- Red dye can be crafted from Crimson roots, sweet berries, or cinnabar.
- Cyan dye can be crafted from Warped roots or Nether sprouts.
- Gray dye can be crafted from glow lichen or pale hanging moss.
- Orange dye can be crafted from glow berries.
- Herobrine’s head can be crafted from a player head, Redstone torches, Netherrack, and gold blocks. It plays cave ambience when placed on top of a note block.
- Several player heads with special skins using “Marc’s Head Format” can be crafted from player heads plus other ingredients:
- Cactus: Crafted with cacti; plays Thorns enchantment sounds
- Cake: Crafted with milk, wheat, and sugar; plays burp sounds
- Chest: Crafted with planks; plays chest opening sounds
- Brown Coconut: Crafted with jungle logs and brown dye; plays panda sounds
- Green Coconut: Crafted with jungle logs and green dye; plays parrot sounds
- Red Present: Crafted with red and yellow wool; plays Allay sounds
- Green Present: Crafted with green and yellow wool; plays XP orb sounds
- Oak Log: Crafted with oak longs; plays wood sounds
- TNT: Crafted with gunpowder and (red) sand; plays explosion sounds
- Pottery sherds can be duplicated using bricks and one other item related to the design:
- Angler: Fishing Rod
- Archer: Bow
- Arms Up: Armor Stand
- Blade: Wooden Sword
- Brewer: Glass Bottle
- Burn: Coal or Charcoal
- Danger: Gunpowder
- Explorer: Empty Map
- Flow: Chiseled Tuff
- Friend: Emerald
- Guster: Wind Charge
- Heart: Poppy
- Heartbreak: Wither Rose
- Howl: Bone
- Miner: Wooden Pickaxe
- Mourner: Sculk Sensor
- Plenty: Chest
- Prize: Diamond
- Scrape: Wooden Axe
- Sheaf: Wheat
- Shelter: Any Sapling
- Skull: Skeleton Skull or Wither Skeleton Skull
- Snort: Torchflower Seeds or Pitcher Pod
- Beetroot and sweet berries can be cooked into sugar.
- Chorus flowers can be cooked into magenta dye.
- Anvils can be smelted or blasted into iron ingots.
- Enchanted golden apples can be smelted or blasted into gold ingots.
- Wet sponges can be dried on a campfire.
- Chorus fruit can be cooked into popped Chorus fruit on a campfire.
- Rotten flesh can be cooked into leather on a campfire.
- Nether brick fences can be made from Nether bricks on a stonecutter. This uses more resources than the crafting recipe (1 fence per 1 block instead of 1 fence per 0.75 blocks).
- Quartz blocks, chiseled quartz blocks, quartz pillars, and quartz bricks can be stonecut into pieces of quartz.
- Brick blocks can be stonecut into bricks.
- Nether brick and chiseled Nether brick blocks can be stonecut into Nether bricks.
- Resin brick and chiseled resin brick blocks can be stonecut into resin bricks.
- Prismarine and Prismarine bricks can be stonecut into Prismarine shards.
- Dripstone blocks can be stonecut into pointed dripstones.
- Sulfur can be stonecut into sulfur spikes.
- Iron blocks can be stonecut into iron bars or iron trapdoors.
- Copper blocks of any wax/patination state can be stonecut into corresponding copper bars, copper trapdoors or lightning rods.
Changes
- Dyed glass, glass panes, terracotta, and candles can be crafted with any colour as the base rather than just white/colourless.
- Stone, deepslate, andesite, diorite, and granite counts as stone crafting materials.
- Droppers, dispensers, observers, pistons, and levers can be crafted with any stone crafting material rather than just cobblestone.
- Iron trapdoors and copper trapdoors are crafted from six ingots rather than four for consistency with wooden trapdoors. The recipes output two trapdoors rather than one as compensation for the higher material cost.
- The arrangement of the recipes for iron bars and copper bars has been adjusted as otherwise it would collide with the new trapdoor recipes.
- Leather horse armor requires wool in addition to leather, and one less leather in total.
- Nether wart blocks require Crimson fungi in addition to Nether wart.
- The recipe for snow layers requires only two snow blocks and outputs eight layers.
- Redstone repeaters and comparators can be crafted with smooth stone or any of the polished variants of andesite, basalt, blackstone, deepslate, diorite, granite or tuff as a substitute for stone.
- Detector rails can also be crafted with polished blackstone pressure plates.
- Jack o’lanterns can also be crafted with candles.
- Crafting cut copper and copper grates produces 4 items per 1 ingredient for consistency with stonecutting.
- Music disc 5 requires an echo shard in addition to disc fragments.
- Skull banner patterns can also be crafted with skeleton skulls
- All smithing templates are significantly cheaper to duplicate, requiring only 1 diamond plus 7 template‐specific base items instead of the other way around.
- Shears, lanterns, smithing tables, tripwire hooks, heavy weighted pressure plates, minecarts, buckets, shields, crossbows, cauldrons, and rails, as well as iron bars, chains, trapdoors, and doors can be smelted or blasted into iron nuggets.
- Light weighted pressure plates, golden apples, golden carrots, and glistering melon slices can be smelted or blasted into gold nuggets.
- Lightning rods and brushes, as well as copper doors, trapdoors, chains, bars, lanterns, and chests can be smelted or blasted into copper nuggets.
Miscellaneous Additions
Painting Variants
- Lotte’s Flag
- Size: 8×5
- My personal flag rendered as coloured wool.
- Lotte’s Avatar
- Size: 5×5
- My current profile picture, made with PotatoLord’s Persona Creator.
- Orange Cat
- Size: 3×3
- A simple drawing of a cat I made.
- The Unicorn
- Size: 4×4
- A simple drawing of a unicorn sticking out its tongue I made.
- Clovers in Confetti Rain
- Size: 4×3
- Abstract art I made years ago.
- A Goddess For Free
- Size: 4×3
- A scene from the unfinished game A Goddess For Free by Nightscreen, which I use as a profile background/header pretty much everywhere on the internet.
- Humble Beginnings
- Size: 8×4
- The first Minecraft screenshot I ever took.
Damage Types
- Sear
- Caused by the Hot Baton
- Counts as fire and a player attack, bypasses shields, ignites armor stands, and sulfur cubes with a block are immune to it.
- Static Electricity
Sulfur Cube Archetypes
- Anchored
- Immediately explodes similarly to a respawn anchor when triggered.
- Produces portal particles and occasionally makes respawn anchor sounds.
- Otherwise pretty much identical to the “Slow Bouncy” archetype.
- Items: Respawn Anchor
- Buzzy
- Lowered gravity.
- Deals sting‐type contact damage.
- Occasionally makes buzzing noises.
- Otherwise similar to the “Bouncy” archetype, but with higher air drag.
- Items: Beehive, Bee Nest
- Charged
- Acts as if it was under the effect of the Power Surge enchantment.
- Deals static electricity–type contact damage.
- Otherwise similar to the “Slow Flat” archetype.
- Items: Block of Redstone
- Dynamic
- Very bouncy, low air drag and knockback resistance, but relatively high friction.
- Items: Piston, Sticky Piston
- Smol
- Half the size of regular sulfur cubes.
- Otherwise similar to the “Regular” archetype.
- Items: Infested Blocks
- Steadfast
- Unaffected by gravity or knockback, but can still be pushed around.
- Maximal friction and air drag.
- Items: Reinforced Deepslate, Bedrock, Command Blocks, Structure Block, Jigsaw Block, Test Block, Test Instance Block
Trim Materials
Because of changes introduced in Minecraft 1.21.5, the ingredients for these custom trim materials have to be made “sticky” first by combining them with slimeballs.
- Ender
- Ingredient: Ender Pearl
- Echo
- Ingredient: Echo Shard
- Nautilus
- Ingredient: Nautilus Shell
- Sakura
- Ingredient: Pink Petals
- Uses the colour palette of pink dye.
- Rainbow
- Ingredient: Light (any level)
- Uses the eight colours of the original Pride flag instead of a colour gradient.
Changes in the Associated Resource Pack
- Cakes use their 3D block model for their inventory form. The cake item texture is now only used as the designated particle for the block.
- Debug sticks have a unique texture that reflects their custom crafting recipe.
- Unstable TNT has a distinct texture.
- A number of blocks reflect certain block states in their item model:
- Cake:
bites - Daylight Detector:
inverted - Composter:
level - Respawn Anchor:
charges - End Portal Frame:
eye - Trial Spawner, Vault:
ominous - Sculk Shrieker:
can_summon - Furnace, Blast Furnace, Smoker, Redstone Lamp:
lit - Snow:
layers - Structure Block:
mode - Dried Ghast:
hydration
- Cake:
Known Issues
- Because mystical items aren’t their own item types but rather regular items with additional data components applied, already existing instances of them cannot be updated if new functionality is added or the data format changes in a way that breaks backwards compatibility. As such the mystical items you have obtained may become “outdated” from one version of the data pack to the next and no longer fully match their intended behaviour or appearance.
- The advancement “When the Ingester is Sus” may not always work as intended in multiplayer. If another player has already fed a flower to a brown Mooshroom, right‐clicking on the Mooshroom again with a flower in hand will neither change its stew effect nor consume the flower, but still grant the advancement. This is a limitation of the
minecraft:advancement trigger.player_ interacted_ with_ entity - Eating the last slice of a cake does not count as eating cake for the purposes of the “A Balanced Diet” advancement. This is a limitation of the
minecraft:advancement trigger (cf. MC‑184263). This issue is also exclusive to multiplayer, as there is no way to remove cake slices without eating them.default_ block_ use - Similarly, igniting a fire while aiming at a candle cake already lit by another player will erroneously grant the “Your Special Day!” advancement.
- Small armor stands drop a regular armor stand when destroyed. This is because the armor stand drop itself is hardcoded and cannot be changed via the
minecraft:loot table. Small armor stands will also not drop a stick if they had previously been given visible arms (cf. MC‑157395).entities/ armor_ stand - The advancement “The Great Disappointment” works only with 4×5 portal frames even though the Aether mod allows for more variable portal sizes.
- Lightning bolts convert rabbits within a spherical boundary into Killer Bunnies, compared to the hexahedral boundary used for vanilla lightning effects.
- If an Enderman picks up a block of unstable TNT, killing the Enderman will drop regular TNT instead.
- Terrain generation in The End doesn’t correspond exactly to biome boundaries, so the “Interdimensional Self‐Care” advancement may not always trigger correctly close to the inner rim of the outer End islands.
- The Illumination enchantment can activate Sculk sensors. While the creation of light blocks is silent, the removal of light blocks can be picked up as vibrations because they involve the deletion of marker entities (cf. MC‑220397). The Light Arrows enchantment suffers from a similar problem.
- Dusty toolboxes and the Pretty Anime Girl Mask don’t glint like they’re supposed to because of MC‑69683.
- The Power Surge enchantment doesn’t affect comparators correctly.
- Firing a light arrow at a thin wall, floor or ceiling can create light on the wrong side.
- Foxes don’t receive the bonus effects from eating beetroot soup (clearing negative effects), brioche (particles), glow berries (glowing), golden carrots (night vision) or rabbit stew (health boost).
- The Whacking Stick has no effect on sulfur cubes with a block.
- The Scud enchantment can have a small delay because the game doesn’t check whether the speed modifier should apply until the mount crosses over into another block.